Previous Work

Explore through the mysterious forest, and help out your animal friends. It looks like they really want their hats back, could you find them for your friends? Fetch is a simple maze game where you interact with animals by handing them their hats.

Platform: WebGL

Engine: Unity

Duration: 5-10 minutes

Role: Designer, Engineer (one-person project)

Fetch, 2023

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Work collaboratively with your team of scholars to produce the best academic research paper within 10 months. Gather coherent core references, recruit enough participants to complete the research, and manage your time and funding wisely to deal with incidents. Strive to submit early at the end of the 7th month to receive a bonus for being an early guide for future research in your field!

Player: 3

Duration: 10 turns

Objective: Finish the paper with high-value content

Role: Designer, Artist

Researchers, 2023

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Attention puppy sitters! Work together to take care of an adorable pup, managing resources and striving to keep its happiness high. Can you ensure a tail-wagging success before the owner returns?

- USC Games famous “Up the River“ Mod assignment!

Player: 1 - 3

Duration: 10 turns

Objective: Players work together to end 10 days of dog sitting with the pupper happiness counter at the 6th happiness scale or above.

Role: Designer, Artist

Doggy Daycare, 2023

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To the rescue or hold hostage? It’s your choice! This is an asymmetric 2-player turn-based puzzle and strategy game where players compete with each other in Tahani’s Lab, a secret animal facility. As the Super3 agents, will you be able to discover the ultimate secret of this lab? As Tahani, the world-famous zoologist herself, can you resist the attack of the agents and thus protect the experimental subjects from being taken away? Those animals’ destinies are in your hands!

Platform: PC

Engine: Unity

Player: 2

Duration: 2 levels, 10 turns each

Objective: Players solve the puzzle against each other till the turns end; Super3 player needs to reach the captured animals, and Tahani player needs to prevent the rescue mission.

Role: Level Designer, Producer

Tahani’s Lab, 2022

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Mini Games Series, 2021

This is an adventure game made with Bitsy for the Game Design I course’s final project at UW-Madison. It is a crazy adventure under the sea! Players can explore the game with dialogues and built-in mini games.

Deep Deep Ocean

This is a simulation game made with Bitsy for the Game Design I course at UW-Madison. It is a simulator of a rabbit named Phil exploring the apartment. It was a relaxed and straightforward game to learn how to use bitsy.

Who is Phil?

This is a puzzle game made with PuzzleScript for the Game Design I course at UW-Madison. This is a maze where players need to take Phil out of the maze while eating hay and avoiding traps.

Where is Phil?

This is a digital drawing tool made with P5.js for the Game Design I course at UW-Madison. This was a project designed to explore how P5.js works, and had some experiments with it. I made this tool to draw continuous shapes across the canvas, and some pearl necklaces too.

Illusion

This is a text-based story game made with Twine for the Game Design I course at UW-Madison. This project is mainly focused on the narrative side of a game. I came up with the story and designed multiple branches of how the virtual story goes.

Butty Cat and Phil

This is a role-playing game made with GameBoy Studio for the Game Design I course at UW-Madison. Continuing with the theme of Phil the bunny, the player needs to follow along with Phil this time. The Player’s goal is to catch Phil if they can.

Phil

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